Pokemon Legends: Z-A - An Innovative Evolution While Staying Faithful to Its Origins

I'm not sure precisely when the tradition started, but I consistently call every one of my Pokémon trainers Malfunction.

Whether it's a core franchise game or a side project like Pokkén Tournament DX and Pokémon Go — the name never changes. Malfunction alternates from male to female avatars, featuring black and purple locks. Sometimes their style is impeccable, like in Pokémon Legends: Z-A, the newest installment in the enduring franchise (and among the more fashion-focused releases). Other times they're limited to the assorted academic attire styles of Pokémon Scarlet and Violet. Yet they remain Malfunction.

The Ever-Evolving Realm of Pokémon Games

Similar to my characters, the Pokemon titles have transformed between installments, with certain superficial, some substantial. But at their heart, they remain the same; they're always Pokémon to the core. Game Freak uncovered a nearly perfect gameplay formula approximately three decades back, and has only seriously tried to innovate upon it with games like Pokémon Legends: Arceus (new era, your character is now in danger). Across every iteration, the fundamental mechanics cycle of capturing and battling alongside charming creatures has stayed steady for almost as long as I've been alive.

Breaking the Mold with Pokémon Legends: Z-A

Similar to Arceus previously, featuring absence of gyms and focus on creating a Pokédex, Pokémon Legends: Z-A brings multiple deviations to that framework. It's set completely in one place, the Paris-inspired Lumiose City from Pokémon X and Y, ditching the region-spanning journeys of previous titles. Pokemon are intended to coexist with people, battlers and non-trainers alike, in manners we've only seen glimpses of previously.

Far more drastic is Z-A's live-action battle system. This is where the franchise's near-perfect core cycle experiences its biggest transformation to date, replacing methodical turn-based bouts with something more chaotic. And it is immensely fun, even as I feel eager for another traditional release. Though these changes to the traditional Pokemon recipe sound like they form an entirely fresh adventure, Pokémon Legends: Z-A is as familiar as every other Pokemon game.

The Heart of the Adventure: The Z-A Championship

When initially reaching in Lumiose City, any intentions your custom avatar planned as a visitor get abandoned; you're immediately enlisted by Taunie (for male avatars; Urbain for female characters) to join their squad of battlers. You receive a creature from them as your first partner and are sent to participate in the Z-A Championship.

The Championship serves as the centerpiece in Pokémon Legends: Z-A. It's comparable to the classic "gym badges to Elite Four" advancement of past games. However here, you battle a handful of opponents to gain the opportunity to participate in an advancement bout. Win and you will be promoted to a higher tier, with the final objective of reaching the top rank.

Live-Action Battles: An Innovative Approach

Trainer battles occur at night, while navigating stealthily the designated combat areas is very enjoyable. I'm always attempting to surprise an opponent and launch an unopposed move, because everything happens instantaneously. Attacks operate on cooldown timers, meaning you and your opponent can sometimes attack each other concurrently (and defeat each other at once). It's a lot to get used to initially. Even after gaming for almost thirty hours, I continue to feel like there's plenty to learn in terms of employing my creatures' attacks in methods that complement each other. Positioning also plays a major role during combat since your creatures will trail behind you or move to specific locations to perform attacks (some are long-range, while others need to be up close and personal).

The real-time action causes fights progress so quickly that I often repeating sequences through moves in the same order, despite this results in a suboptimal strategy. There isn't moment to pause in Z-A, and plenty of chances to get overwhelmed. Pokémon battles depend on feedback post-move execution, and that information is still present on the display within Z-A, but whips by rapidly. Sometimes, you can't even read it because taking your eyes off your adversary will result in certain doom.

Navigating Lumiose City

Outside of battle, you will traverse Lumiose City. It's relatively small, though densely packed. Far into the adventure, I'm still discovering unseen stores and rooftops to explore. It's also full of charm, and perfectly captures the vision of creatures and humans living together. Pidgey populate its sidewalks, flying away as you approach like the real-life pigeons obstructing my path while strolling in New York City. The monkey trio joyfully cling from lampposts, and insect creatures like Kakuna attach themselves to trees.

A focus on urban life is a new direction for the franchise, and a welcome one. Even so, exploring Lumiose becomes rote over time. You may stumble upon a passage you haven't been to, but it feels identical. The building design lacks character, and many elevated areas and underground routes offer little variety. While I haven't been to Paris, the inspiration for Lumiose, I reside in New York for almost ten years. It's a metropolis where every district differs, and all are vibrant with differences that provide character. Lumiose Metropolis doesn't have that. It has beige structures with blue or red roofs and simply designed terraces.

Where Lumiose City Really Excels

Where Lumiose City truly stands out, oddly enough, is indoors. I loved the way creature fights in Sword & Shield occur in arena-like venues, providing them genuine significance and meaning. Conversely, fights within Scarlet and Violet happen on a court with two random people watching. It's a total letdown. Z-A finds a balance between the two. You will fight in restaurants with patrons watching as they dine. An elite combat club will invite you to a competition, and you will combat on its penthouse court with a chandelier (not the Pokemon) suspended overhead. The most memorable spot is the beautifully designed headquarters of the Rust Syndicate with atmospheric illumination and magenta walls. Various individual combat settings overflow with personality that's absent from the larger city in general.

The Familiarity of Routine

Throughout the Championship, along with subduing wild powered-up creatures and completing the Pokédex, there's an inescapable sense that, {"I

Timothy Hughes
Timothy Hughes

Tech enthusiast and business strategist with over a decade of experience in digital transformation and startup consulting.